The QuakeC Manual


A) ACKNOWLEDGMENTS:

  The Quake-C Consortium would like to thank the following else this manual
would not have come into existance:

  ID Software (for actually having the temerity to design and build the
game Quake.)

  Members of the Quake-C mailing list. Who Decided that this was a NEEDED
thing!!!

  Members of the Quake-C consortium. (the guys with the blurry eyes and
calloused fingertips for actually writing this thing.

B) COPYRIGHT:

  Copyright 1996 by the Quake-C Consortium.

  Reproduction or publication of this Manual in any manner electronic
or otherwise without the express written and signed permission of the Quake-C
Consortium or it's desginate is strictly prohibited.

  Posting of this manual on the Internet by the Quake-C Consortium does
not in anyway waive these rights. No liability is assumed with respect
to the use of the information herein.

  See Appendix for list of contributing Authors

Part one: Introduction to QuakeC

Chapter 1: Starting with QuakeC
  A) What is QuakeC</A></P>
  B) Who designed QuakeC and why
  C) Who should read this manual
  D) Basic Constructs of the Quake-C Language

Chapter 2: A tour of QuakeC
  A) Compilation and Execution
  B) Simple QuakeC programs
  C) Funtions
  D) Data Representation (simple)
  E) Operators
  F) Expressions and Statements
  G) Device I/O (standard)
  H) Conditional Statements
  I) Iteration
  J) Arrays
  K) Pointers

Chapter 3: QuakeC Definitions