The QuakeC Manual A) ACKNOWLEDGMENTS: The Quake-C Consortium would like to thank the following else this manual would not have come into existance: ID Software (for actually having the temerity to design and build the game Quake.) Members of the Quake-C mailing list. Who Decided that this was a NEEDED thing!!! Members of the Quake-C consortium. (the guys with the blurry eyes and calloused fingertips for actually writing this thing. B) COPYRIGHT: Copyright 1996 by the Quake-C Consortium. Reproduction or publication of this Manual in any manner electronic or otherwise without the express written and signed permission of the Quake-C Consortium or it's desginate is strictly prohibited. Posting of this manual on the Internet by the Quake-C Consortium does not in anyway waive these rights. No liability is assumed with respect to the use of the information herein. See Appendix for list of contributing Authors Part one: Introduction to QuakeC Chapter 1: Starting with QuakeC A) What is QuakeC</A></P> B) Who designed QuakeC and why C) Who should read this manual D) Basic Constructs of the Quake-C Language Chapter 2: A tour of QuakeC A) Compilation and Execution B) Simple QuakeC programs C) Funtions D) Data Representation (simple) E) Operators F) Expressions and Statements G) Device I/O (standard) H) Conditional Statements I) Iteration J) Arrays K) Pointers Chapter 3: QuakeC Definitions